Unreal Engine 4

Ported the game to a new engine

Development

Our own platform

Pure classic

Nothing extra

Unreal Engine 4

Ported the game to a new engine
Playing in new colors
It’s not just beautiful, but also tech-optimized — now the game’s multithreaded client uses your hardware’s full potential, all CPU cores and your GPU
Smooth picture and
higher FPS on sieges
Flexible settings and
new weather effects

Development

Our own platform
We do what we want
We've built an independent architecture with full source code access, giving us complete freedom to evolve the game. We're currently building its foundation, and adding content later will be straightforward
Giving the community
power to build a home
Modern and interactive
game design

Pure classic

Nothing extra
Hardcore concept
Very low rates, letting you fully feel the game before first and second professions — like in 2007, when you had to save soulshots and use them manually
Max level 60 and a
B-grade gear
You don't need to pay
to be self-sufficient

Features of Our Game

Slow Progression

Yes, true hardcore - where every loss or win is memorable, and every grade is earned through hard work

Skills & Mechanics

No major balance changes. Most skills behave as they did in MasterWork

Clan System

During the pre-alpha stage, clans cannot form alliances. Clan size ranges from 40 to 90 members depending on level

Locations

The entire world and hunting zones have been rebuilt to support all playstyles: from solo to small groups and full parties

Quests

With the slower progression, most quests have been rebalanced. We’ve gathered all the important ones in our Wikipedia

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